AI Insights · Timothy · January 2022
Top 5 Mech Games in Netherlands Q4 2021
Explore the performance of the top 5 Mech Games in the Netherlands for Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Mech Games in the Netherlands showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.
War Robots Multiplayer Battles from MY.GAMES B.V. saw a significant increase in weekly revenue, peaking at approximately $19.8K in the week of December 20. Weekly downloads showed fluctuations, with notable peaks at 1.4K in the week of October 25 and another increase to 1.2K in the final week of December. The game maintained a steady number of active users, ranging from 4.6K to 6.8K throughout the quarter.
Mech Arena - Shooting Game by Plarium Global Ltd displayed a diverse revenue trend, peaking at around $5.2K in the last week of September and experiencing a smaller peak of $4.8K in the week of December 20. Downloads were the highest in the week of October 25 at 4K, while active users ranged from 7.9K to 11K, showing a slight decline towards the end of the quarter.
Transformers: Earth Wars from Space Ape Ltd experienced a revenue peak of $5.1K in the final week of December. The game saw its highest weekly downloads of 252 in the week of October 25, while active users peaked at 301 during the same period. Active users generally hovered around 170 to 300 throughout the quarter.
TRANSFORMERS: Forged to Fight by Kabam Games, Inc. had a relatively stable revenue, with a notable peak of $612 in the week of November 22. Downloads saw an increase to 240 in the last week of December. Active users showed a steady trend, reaching a peak of 619 in the final week of December.
MEGA MAN X DiVE - MOBILE from YunChang Games, which was released in November 2021, showed initial revenue peaks at $685 in the week of November 22 and $601 in the week of December 20. Downloads peaked at 1.7K in the week of November 8 but dropped significantly towards the end of the quarter. The game had a peak of 892 active users in its first week post-release, with a declining trend thereafter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.